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Bayesian Liar's Dice

You can't see the computer's dice, but its bids give them away. Read them, and call it when it lies.
How to play
  1. You and the computer each roll five dice. You can see only your own.
  2. Take turns bidding on all the dice together: "at least q dice show face f". Each bid must go higher: more dice, or the same number of a higher face. Tap a square in the grid to bid.
  3. Instead of bidding, you can call Liar! on the computer's bid. All dice are shown: if the bid was true, the caller loses a die; if not, the bidder does. Ones are not wild.
  4. Lose all your dice and you lose the game.
  5. The heat map in the grid shows how likely each bid is to be true, counting your dice and what the computer's bids give away. Under about 50%, calling is the better bet.

Playing with a class? Tap Join a class room and enter the code you were given, and your games go on the class leaderboard.

Your bid
Your dice
Computer's dice
Make a bid
Tap a square: "at least this many dice, across both hands, show this face".
The dice odds
P(q) = C(n, q) · (1/6)q · (5/6)n−q exactly q P′(q) = Σx ≥ q P(x) at least q

Bayes' rule on the computer's last bid
Prior Likelihood (rescaled to sum to 1) Posterior