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Submarine Hunt

A submarine is hiding somewhere, and it moves every turn. Ping it with sonar, then sink it before it slips away.
How to play
  1. A submarine hides on the 10×10 grid. Every turn it stays put or moves one square north, south, east or west.
  2. Choose Sonar ping, then tap a square: you learn roughly how far the sub is from it, give or take about 1.2 squares.
  3. Choose Depth charge and tap a square to attack it. Hit the sub's square to win. You have 3 charges and 24 turns.
  4. The heat map shows where the sub probably is now; the gold ring is the best square for a depth charge.

Playing with a class? Tap Join a class room and enter the code you were given, and your games go on the class leaderboard.

Turn 1
One turn of the Bayes filter
Priorwhere it could be
× Likelihoodof what you observed
= Posteriorafter your observation
→ It movesthe prior for next turn